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sequence-js/src/random/index.ts

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4.4 KiB
TypeScript

import { BitArray } from "../bitarray/index.js";
import { asArray } from "../utils.js";
import { AsyncRandomOptions, ElementPredicate, ElementWeight, RandomGenerator, RandomOptions } from "./types.js";
export const alwaysTrue: ElementPredicate = () => true;
export const weightOfOne: ElementWeight = () => 1.0;
export const mathRandom: RandomGenerator = () => Math.random();
const defaultOptions = Object.freeze<Required<RandomOptions>>({
predicate: alwaysTrue,
weight: weightOfOne,
random: mathRandom
});
function mergeOptions<T>(first: RandomOptions<T> | undefined, second: RandomOptions<T> | undefined): RandomOptions<T> | undefined {
if (!first) {
return second;
}
if (!second) {
return first;
}
const firstPredicate = first.predicate;
const secondPredicate = second.predicate;
return {
predicate: firstPredicate ? secondPredicate ? (i, o) => firstPredicate(i, o) && secondPredicate(i, o) : firstPredicate : secondPredicate,
weight: first.weight ?? second.weight,
random: first.random ?? second.random
};
}
function withDefaultOptions<T>(options: RandomOptions<T> | undefined): Required<RandomOptions<T>>;
function withDefaultOptions<T>(options: AsyncRandomOptions<T> | undefined): Required<AsyncRandomOptions<T>>;
function withDefaultOptions<T>(options: RandomOptions<T> | AsyncRandomOptions<T> | undefined): Required<RandomOptions<T> | AsyncRandomOptions<T>> {
if (!options || options === defaultOptions) {
return defaultOptions;
}
return {
predicate: options.predicate ?? defaultOptions.predicate,
weight: options.weight ?? defaultOptions.weight,
random: options.random ?? defaultOptions.random
};
}
function _getRandomElement<T>(sequence: Iterable<T>, options: Required<RandomOptions<T>>) {
const { predicate, weight, random } = options;
let result: T | undefined = undefined;
let resultIndex = -1;
let index = 0;
let weightAcc = 0.0;
for (const element of sequence) {
const currentIndex = index++;
if (predicate(currentIndex, element)) {
const w = weight(currentIndex, element);
if (w <= 0.0) {
continue;
}
weightAcc += w;
if (random() * weightAcc < w) {
result = element;
resultIndex = currentIndex;
}
}
}
return { element: result, index: resultIndex };
}
export function getRandomElement<T>(sequence: Iterable<T>, options?: RandomOptions<T>) {
return _getRandomElement(sequence, withDefaultOptions(options));
}
async function _getRandomElementAsync<T>(sequence: AsyncIterable<T>, options: Required<AsyncRandomOptions<T>>) {
const { predicate, weight, random } = options;
let result: T | undefined = undefined;
let resultIndex = -1;
let index = 0;
let weightAcc = 0.0;
for await (const element of sequence) {
const currentIndex = index++;
if (await predicate(currentIndex, element)) {
const w = await weight(currentIndex, element);
if (w <= 0.0) {
continue;
}
weightAcc += w;
if (random() * weightAcc < w) {
result = element;
resultIndex = currentIndex;
}
}
}
return { element: result, index: resultIndex };
}
export async function getRandomElementAsync<T>(sequence: AsyncIterable<T>, options?: AsyncRandomOptions<T>) {
return await _getRandomElementAsync(sequence, withDefaultOptions(options));
}
export class RandomPicker<T> {
readonly #elements: Iterable<T>;
readonly #flags: BitArray;
readonly #options: Required<RandomOptions<T>>;
public constructor(elements: Iterable<T>, length: number, options?: RandomOptions<T>) {
this.#elements = elements;
this.#flags = BitArray.create(length);
this.#options = withDefaultOptions(mergeOptions({ predicate: i => this.#flags.get(i) }, options));
this.reset();
}
public static from<T>(iterable: Iterable<T>, options?: RandomOptions<T>) {
const arr = asArray(iterable);
return new this<T>(arr, arr.length, options);
}
public static of<T>(options?: RandomOptions<T>, ...values: T[]) {
return new this<T>(values, values.length, options);
}
public get state() {
return this.#flags;
}
public reset() {
this.#flags.fill(true);
}
public next() {
const result = _getRandomElement(this.#elements, this.#options);
if (result.index < 0) {
this.reset();
} else {
this.#flags.set(result.index, false);
if (this.#flags.isEmpty()) {
this.reset();
}
}
return result.element;
}
}